The eCraft2Learn project is researching, designing, piloting and validating an ecosystem that is based on digital fabrication and making technologies for creating computer-supported artefacts by children. The project aims at reinforcing personalized learning and teaching in Science, Technology, Engineering, Arts, Science and Math (STEAM) education. It supports the development of 21st century skills that promote inclusion and employability for youth within the European Union. The eCraft2learn ecosystem supports both formal and informal learning processes and it is based on learning principles of the Do-it-Yourself (DIY) philosophy. DIY technologies emerge as unique making tools that can create a learning ecosystem for attracting and keeping learners interested and motivated. The ecosystem involves a five-stage pedagogical model which starts with student’s own ideas, gained by exploring the world (Stage 1). Then, a planning stage follows where the students explore the resources available and needed for the realization of their idea (Stage 2). The students then engage in a making process that includes brainstorming, iterative designs, trail and errors and reflections upon designs (Stages 3 and 4) and finally share their finished project with the open community (Stage 5).
IoThreats
/0 Comments/in IoThreats, Projects /by SYNYOIoThreats addresses the increasing vulnerability of a variety of systems in the fields of the Internet of Things (IoT), such as Smart Grid, Connected Car, Industry 4.0, Active and Assisted Living (AAL), Telemedicine and others.
MINDb4ACT
/0 Comments/in MINDb4ACT, Projects /by SYNYOUnderstand the Dimenstions of Organised Crime and Terrorist Networks for Developing Effective and Efficient Security Solutions for First-line-practitioners and Professionals
Graffolution
/0 Comments/in Graffolution, Projects /by SYNYOAwareness and Prevention Solutions against Graffiti Vandalism in Public Areas and Transport